Currently working on a set of armor. Going for a mix of Japanese and ancient Roman style. I'm going to be making the low poly next, then I'm going to bring the high poly into zbrush and add some more details to it. What do you think? Some references : and some renders:
This is my first Polycount post! Nervous and excited all at once. But here goes Attachment not found. Attachment not found. Attachment not found. Attachment not found. This is concept of armor I designed for a game idea I have. I wanted some of the main character's attacks, dashes and possibly dodges to be powered by jets…
I only need one character done. You will be given a description of the characters powers/abilities and design an armored scifi suit around those characteristics. I will ask for a series of quick rough sketches then after I select the best design you will be asked to create a higher quality concept of the selected design.…
Hand-painted armor sets and weapons I did for Warlords of Draenor. [ame="https://www.youtube.com/watch?v=F5CpNp5kAkI"]Rogue raid video with FX[/ame] [ame=" https://www.youtube.com/watch?v=UBrP15TkZ1o"]Death Knight raid video with FX[/ame] [ame="https://www.youtube.com/watch?v=NEOC6Yfu1S4"]Druid raid video with FX[/ame] A…
I'm planning on making the Megaman X armor upgrade pod. The only thing is that I want it to look slightly more functional than it looks in the game so I thought what is something fairly flat I can reference? A watch! Although I don't want it to look steam punk-ish, more so futuristic industrial. What would you reccommend I…
I haven't really posted on this site before but I thought I would share this character I have started working on. My hope is to get some critiques and feedback from others. I've got the head sculpt started and have begun blocking out the body armor. Thanks in advance to anyone for their input! I'll be posting more progress…
Model: Wireframe: Looking for some criticism on this mesh. I'm still a beginner, so I'm sure you guys can find lots wrong with it. Thans for any feedback. Edit: right now, the mesh is at 2196 poly's. Also, this "armor" is the actual character, I plan on adding fire effects inbetween the joints where he is currently hollow.…
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
The article made quite some weird point about conan though, "he's not meant to be armored" ? And then in the destroyer: (and this speaking outside of the books and comics) And yes, I guess his appearance is mainly to appease the men who want to be conan, but still, they didn't have to skin him down in such a silly way when…
Hey folks. I'm a student and I'm working to improve my high ---> low poly workflow. I'm currently working from Keith Thompson's anti armor rifle concept. His website can be found here. Reference: High Poly: Crits + comments are greatly appreciated.