Keeping it dark is always welcome on my side. The alternating rows are kinda irritating/too prominent. Right now they totally kill the curly brace in the second line. Line numbers are only written every 5th line, they should be written in every line. Highlighted text (especially the red/pink) is hard to read on the dark…
Textured my monster that I had sculpted for a 3d printed phone dock before: [sketchfab]3d346cad931648dfa64c6b8bc9fdfb46[/sketchfab] Monster Mouth by TocoGamescom on Sketchfab Photos of my prints and stl download over at thingiverse: http://www.thingiverse.com/thing:702778
The UCX is a clone of the static mesh, to preserve the curvature and allow a player to jump parts of it as they run. As it's a convex shape, I hadn't expected a problem. The STL check shows no errors, so that's one thing down. Thanks for that option to try, though.
There's almost always an intermediary program like Cura or Silc3r that you have to process an .stl file through. So Zbrush won't be talking directly to the printer, you'll output a model from Zbrush and process it with a slicing program to use with the printer.
If you are using 3ds Max it helps to apply a "STL Check modifier" to your collision mesh it checks the mesh for errors like holes, double faces ect... Just make sure to collapse the history stack before skinning or exporting.
Open edges is the first thing that comes to mind, a quick border select will catch those. I've seen high poly ngons as well, but you've already controlled for that. A stl check modifier can also find stuff that isn't easily visible.
Hello everyone!! Ive added my own gumroad page. I am selling an accurate model of a mini gun. The model comes in 3 formats. obj step ( for cad modeling) stl https://gumroad.com/l/NgLs Kind regards,
Not sure of Chinese print services, but I can print stl's and obj's zbrush. I'm in Australia though, and I only have a top down DLP printer at present. Happy to take a look and give an idea of price if you want though.
Adding an "STL Check" modifier after the 'Editable Poly' will fix the problem. You can then collapse it as well, this will turn the Editable Poly into a Editable Mesh but you can convert it to Editable Poly again with a Edit Poly modifier. Modifier madness, hehe :P
The STL Check modifier is also another helpful tool, if you didn't know about it already. It selects problem faces or edges automatically, depending on the problem (doubled, flipped, open, etc.) so you can easily find what needs fixing.