Is there a tool for this yet, one of our artists wanted to repack a normal map uv island without having to rebake the asset, is there any way to rotate a high to low tangent space map in Photoshop?
So, I've got a level set up and objects spawn at random locations using this setup, this works fine. BUT I have no Idea how to make the object rotate In a random direction, anyone have the answer? I've tried putting another set vector component In to spawn direction, but no luck...
Does anyone know why or how to fix this issue: I can't seem to sculpt anything, (it just rotates around) Nothing is masked, the right subtool is selected, and I just have claytubes selected, (even move doesnt work(ie: B -> M -> V ) (Nevermind the horrible face)
Hello guys i have a question , when i import a model from 3ds max to zbrush is rotated -90 on x axis anyone can help me? thank you http://i.imgur.com/jNUMc2C.jpg
I'm looking for a way to rotate UV's from the center of 0-1 uv space. Max always does it from the local center of the selection and I don't see any way to change it besides trying to manually place it with the freeform gizmo. Is there some buried function in max that can do it, or a script by chance?
There is a 30 dollar android app which shows a 3d rotatable (I think) dog anatomy... Kind of way too pricey IMO, so I was wondering if there are better options for 3d animals' muscle/skeletal systems?
Hi to all! Is there way to use a Live Construction Plane as a grid with own coordinate system, like in 3ds Max? It rotates fine, bit continues to use world coordinate system, so I can't create a primitive with correct alignment on it.
Is their a way in bodypaint to make it so it rotates around the last stroke you made automatically? I've been using the insert key to set the camera pivot to where the cursor is, but its an extra key press that I'm doing a lot that I'd like to eliminate.