So, I'm giving this biker dude from awesome artist Denis Zilber a try. I'm sort of stuck since I'm not too happy with the face, I think proportions look good and it looks close to the concept in the front view but something is bugging me a LOT on the side view and I don't know what it is so, please, crits and even…
Hi there, cool start. I think what you have now is more of a meat tube, that isn't meant to be an insult - just that the overall object has no real interesting gesture or rhythm - really pay attention to this as it will add a lot of appeal to your characters. I would suggest looking more closely at the concept and even…
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*This commision is now closed, thank you to everyone who applied!* I'm looking for a 3D artist who can Model, rig and texture a single character to work in unity3D with legacy system. The style is Cartoony / Anime-ish / stylized with simple textures. Should be somewhat low-poly. Reference art and angles are limited so…
<font color="red"> SCROLL TO THE BOTTOM FOR UPDATES </font> Hey I'm working on this guy for my short, he's going to have clothes in the end, but I just wanted to post here and get some feedback. Thanks guys hmm... as I'm posting this I'm thinking I might need re-arrange the edges on the scaps <font color="red"> </font>…
Hi! I am looking for an artist that is familiar with working in this particular style. Hard to describe exactly, but like Dan Paladin's style. The primary task would be to create multi-layered background and stage art for a super smash bros style arena combat game. Animation skills in this style would be awesome as well.…
Well best I can explain this is through an example... Say for example I wanted my caveman to run/walk/jump. Instead of sitting down and drawing out the individual frames that make those motions work Id rather rig and animate a mesh to do them. Then batch render out each action on a side on orthographic view. Then I could…
It's a good start, though I wonder if you've got a goal for this piece. Since you're transitioning, I would suggest working off a piece of concept as it'll give you focus. At present it looks like you've sculpted a semi-photoreal rock with almost cartoony features, some definitely cartoon-like flowers and cartoon-like…
Hello! Im trying to animate and simulate a character trench, but I need some cartoony simulation, like not too realistic. I tried with ncloth but I cant get Something NOT too realistic. Any advices? Thanks!!
Hello, I'm Laike Sadler and I'm a visual artist here to make you some art. Below is some of the work I've done ever the years. Message me here or email me at comicconartist88@gmail.com if you are interested in hiring me or if you have any questions!