I don't know much about GPS, but if you're also looking into getting a new mobile phone you can get one with turn by turn GPS and load it up with some navigation software. This also means you always take it with you when you leave the car, so less risk of break in, and less hassle than dragging a GPS unit with you. Also,…
[ QUOTE ] [ QUOTE ] Steve Jobs needs to stop futzin around with his emo mac buddies and get his studio to crank out some quality. [/ QUOTE ] That's a weird thing to say about Pixar. [/ QUOTE ] In the time it took pixar to put out this one movie, Dreamworks animation crapped out 4 movies. Dreamworks is looking to drown…
"... have thier windows smashed in even if they have nothing inside. " I used to lived in a part of the city where the car breakins were so bad that I'd leave my car unlocked with nothing to steal in it. It was better to leave it that way to lessen the damage to your windows. It pissed me off so much I wanted to leave a…
It looks pretty good in hi poly. And as for having it at 2 iterations, it wouldn't matter on high poly, so long as it doesn't give you problems. I can see where topology might be issue in some areas. I believe you're NURBs modelling in a way if your utilizing turboSmooth to create the high poly? For this situation, since…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hello everyone, I'm creating a series of game models to make a portfolio and I'd like to show them to more experienced people as I'm working on them to make sure they're as good as I can make them. High Poly model for normals etc. High Poly model with isoline display This is the blockout for the environment where the car…
So I'm lookin to get a new laptop soon, and after browsing the selection at Fry's (not ordering one, gonna get one through Fry's), I noticed the three common vid cards that didn't suck were: - ATI Radeon Xpress 200M - ATI Mobility Radeon x1400 - Nvidia Geforce Go 7600 Personally I'm leaning towards the nvidia card, but it…
I would say most AAA games are ok with intersecting planes but you want less strands on those cards so the intersecting isnt apparent. going thick to thin as you go outward is a good call. You want some sort of cap under ur cards...this can be separate piece of geo or painted straight onto the head. For me, I like to have…