This is even more of a problem now that 2024 max version doesn't seem to support (legacy) standard scanline materials anymore. (which is the material that works with substance ID baking). even 2020 and beyond doesn't offer the material but you can import a scene that has it and it will exist. 2024 straight up replaces it…
New version 2025 is out !!!! https://3dcoat.com/forum/index.php?/topic/25785-3dcoat-2024-development-thread/ ------------------------------------- 3DCoat-2025-01 Mon Mar 17 13:56:48 2025 +0200 - Sculpt Room: tool "Replicator" Bug fixed for using Volume for Multiple - The following functions have been added to help you make…
Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024. It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days. This car will also be featured in an upcoming short…
Hi everyone, I finally decided to post some WIPs of a Ghost In The Shell fan art I started a long time ago. The design I chose for it isfrom Stand Alone Complex 2nd G.I.G. This work has several purposes : the first is obviously for training and the second is to try some software and various techniques I can't try at work.…
I agree with the texture sizes, 256 and 512 are pretty much the work horses for props. 1024 for bigger custom props and wall tiles. 2048 is sky box big, actually I think sky boxes are now 4096? but still you should get the scale reference. I think unreal clamps texture size at 1024? So the originals you import may be 2048…