Hello there, everyone. I've been coming up with some problems trying to pelt map using Max 2010's in-built UV tools. I am currently trying to unwrap this skull and I've decided to go about it by forming a seam here which, based upon previous experience should result in the mesh being pulled out like so however, when I come…
I've searched and found some stuff but the latest thread is about 7 months old. So I think I might bring this up aggain, asking for current sollutions/tricks/downlaods/etc.. My situation: I recently switched to Win7 64bit, bevore that I used Vista 32bit. Now on my 3DS Max 2010 (x64) Install I often encounter a crash when…
Hi all. So the topic says pretty much what I want to achieve. I have tried many things and looked everywhere but I am still in trouble. I have noticed that the fur is generated as a square in the uv space and the bigger uvs the more clamping model has. However my uvs are at the borders of the uv square now and for more…
I feel like this is a milestone that deserves its own thread, and in general, represents a huge milestone for the game industry. As of March 31st, 2018, GTA 5 has currently sold 95 million copies worldwide.…
1 U.S. dollar = 0.57 British pound 1 British pound = 1.74 U.S. dollar There us go (rounded up numbers). You do know google has a built in converter? Just google on 30000 uk pound to us dollar 18 000 British pound = 31 446 U.S. dollar 30 000 British pound = 52 410 U.S. dollar
On another note if I tick "From To" in the Animation Range and go from 0-100 run it again it gives me a message box for every frame in the sequence (0001-0100) everytime I hit ok.
Sentient: believe it's how zbrush handles the issue of uv maps. directx and opengl both treat the upper left corner as 0,0 while in uv map's it's the lower left corner that is 0,0. the normal way this is handled is by manipulating the uv coordinates. But flipping the texture gives the same result. *Note: I am not 100%…
Hey everyone! I recently created some bolt alphas to use for Eat3d, and we decided to give them away for free as a small thank you for all the support There are 110 Alphas in the pack and they are all 512². You can get the alphas over the Eat3d thread Enjoy! *Updated on 29th May 2012.* The pack has now been updated to…
i am aware that it feels very empty the bomb target will be a big museum-ish building that is suppsoed to look from the inside like that super famouse new york grand central station photograph with the ligh comin in from the windows ( anyone kno which one i am talking about). originaly the map was supposed to be completly…
Can someone please help me with remaping the clean remove function on another key (alt+y) in 3DS Max 2010? By clean remove I mean that, when i have selected one edge and i want to remove it with vertecies associated with that edge but only in that case when the vertecies connect only 2 edges.I am customizing keyboard…