My first complete current tech game character in over two years. For fun and practice. All renders created with Xnormal. Polycount 7689. Render Render Render Render Wireframe Face Wireframe Color Map Normal Map Specular Map Gloss Map WIP shot: Rotation: I'm not 100% satisfied with the results. The face is the weakest…
To really get into Animation, I need to practice a lot. I had been working on a small animated short which obviously wasn't turning out great due to my lack of practice (I have already made 4 animations before - can be found on the channel below). I decided to discontinue it and build my skills before doing anything like…
Hi, i did some Practice to see if i am able to do some Hand Painted stuff inside Substance Painter. Even though Subtance does not really support that kind of Workflow. model Concept by Calvin Boice CC is very welcome! cheers
Hey! After spending some time lurking around this site I've come to the conclusion that my high poly modeling pretty much sucks. Therefor I've decided to make a thread where I can practice my high poly modeling skills and hopefully get some crits! So, please let me know what I'm doing wrong, and maybe right :) So, I'll…
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
I whipped up a simple character so i could practice my clothing, but im sorta new to this, so could you guys help guide me through where to start the folds and help me with references. I've seen some of the work here and its amazing.
Just starting a thread to show stuff I'm working on for practice, I'll try to update it regulary so later when I'll be back I can see my evolution. I'm just a student for now but my dream is to work in the video-game industry someday. So, first work, just a creature I'm doodling on in ZBrush after messing around with…
Hello I am currently doing some research into normal mapping and I need to do a practical after, I'm stuck for ideas on what I could do, it's only a small project so nothing that will take too long, would appreciate any ideas people have Thanks