Hey! After spending some time lurking around this site I've come to the conclusion that my high poly modeling pretty much sucks.
Therefor I've decided to make a thread where I can practice my high poly modeling skills and hopefully get some crits!
So, please let me know what I'm doing wrong, and maybe right
So, I'll start with this smaller practice prop I started working on today:
Thanks for helping out!
Replies
It's the top front of a sci-fi vehicle.
Tried to keep more geo as one continuous mesh on this one.
And I think you should try some rounder shapes, those are usually the hardest to model.
random example:
Thanks for the input! Yea, I'm practiing for baking so I will definitely work on my edges. Practicing some rounder shapes sounds great, thanks again
Thanks in advance
Here's what I got right now:
These kinds of shapes are really new for me and has proven to be a good challenge
Thanks for the input!
http://www.polycount.com/forum/showthread.php?t=132383
Thanks man! Makes me really happy to hear
@komaokc
Yea, you're right, those holes were really wonky.
Oh, thanks for the tutorial! Awesome stuff.
@AlexCatMasterSupreme
Haha yea, I kinda stole your threa idea there, sorry for that
Yea, sure, will post more pictures!
@Polynaut
Thanks, yea I agree. Wasn't really sure how to get the base shape for that last piece so I ended up welding and shaping two cylinders. Probably not the best way to do it ^^
Here's a small update with the bolts and fixed holes etc:
Thanks again for the input guys, really means a lot.
And the edges on the cylinders are a bit sharp.
Also on the bottom of the bolts the threaded part should stick out.
Nothing technically impressive but good practice none the less.
Probably won't be taking him any further. Really want to start working on a real portfolio piece but I'm having trouble finding some concept I really want to do
Cool model choice, and great start. I think though from a sub-d stand point, my biggest critique would be your edge consistency. I wish I could do a quick paintover to be more clear, but for example:
The edges on the main body will bake clean :thumbup:, though some seem too fat, espcially near the top and may read as a softer material to some, ie:rubber not metal.
But the box with the shallow bolts on the side, has an inset that looks far too tight. As well as the cylinder pointing up from the back, the inset is far too tight and there are a few other inconsistencies that you could improve on I followed your Missile Turret project and it turned out nice!
My only other nitpick would be about the treads. Unless these are supposed to be rubber treads, which if thats the case ignore me, but if they are metal, they would have to be broken up into segments with hinges holding them together to move about the wheels.
Cool stuff though, I was really impressed with the amount of detail you put in during a second pass on your last project, but I bet you could model more in to this one
I was really sloppy with this one, and pretty much no details has been added.
Wanted something to do for a few hours and I didn't even think I was going to post it anywhere, then I remembered I got this thread! I don't plan to do a low poly or anything and saw this as more of a warm-up than anything else.
Regarding the treads, I'm pretty sure they based their combat drones most on the SWORDS and TALON robots which seems to have some kind of continious hard rubber treads. (i'm by no means an expert in these kind of things, but I look up references and do my best, haha.)
Thanks again man!