Yeah, now i want to play swat4 again til this comes out :D The last rainbow six games were more like cod. I was bored by vegas after 2 or 3 hours because there was no real tactical gameplay.
the best way i've found to sum it up is that it plays and feels just like a korean COD clone. the only thing it's missing is some dude who yells HEADSHOT while a big HEADSHOT graphic comes up on the screen. not a quality product.
Wondering if there are any Blender 2.8 + TexTools users here: - I am trying to bake a Diffuse map by reading the Base Color value out of Principled BSDF materials. - Despite all other map baking to be working, the Diffuse baking always come up black. - I understand this baker has a dependency on Cycles, so my question…
Hi everyone . I'm trying to make a texture through SD that tiles seamlessly the U side with the V side as well as along U and V as usual. In my project i'm trying to achive texturing seamlessly organic schapes like boulders only using tilable textures . The advantages is that, in open world enviroments, instead of using…
Hey everyone, I guess I have been a little spoiled in terms of using meshed based decals in Unreal 4. The Material settings there let you have access to blend modes such as the "Dbuffer Translucent Normal" which is a nice way to blend only the normals from your trim sheets onto low poly meshes via floating geo. In Unity I…
I have a question for anyone with good Corel Draw knowledge. A friend of mine has been creating illustrations within the program and was working in RGB. His illustration consists of millions of nodes, each controlling a certain RGB level. Now when he goes to work on his .cdr files everything within the document is now…
I've been having a recurring problem in Maya 2011 for a while now, not sure what it's due to, probably some command I use, but I really can't seem to identify what it is. Regularly my viewport will stop updating automatically unless I turn or move in it. For instance I'll switch to vertex component mode on an object, I'll…
For my final project for second year of university I have functioning level to be about 5 - 10 minutes and I've decided to do a top down level set in a Solar and water powered facility. The gameplay will be fast paced, based upon the robot character having to escape. Some mechanics include finding key cards to overide a…
Here are some thoughts, from the perspective of a Vive user : First off, VR on the Vive is absolutely amazing. As in ... playing a good game on it is indeed virtual reality in the most literal sense of the word. Extremely accurate tracking, amazing sense of presence within the virtual space - it's that good. The low…