I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work…
Hello fellow Polycounters :) Currently i'm trying to find a intuitive and Artist friendly way of creating Game Hair. What came to mind was Fibermesh, because its really straight forward and Artist friendly. Has anyone of you guys experience turning Fibermesh into Game Hair? Thank you in advance
Ok... First off, I dont care if gameX is better than gameY. Stop trying to convert me. I dont care about gameX's graphics are that much better compared to gameY. I dont care how WoW, EQ2 or any other fucking MMO handles gameplay...ect. I will not run out and buy the fucking game and pay a monthly fee to play online with…
Hello all, I have been working as a 3DTutor in Auckland at Media Design School. The students just finished a mini-project, where in 4 weeks they created a game from scratch. 4 games, 4 groups, 4 weeks. As an added bonus, the tutors took one of the games and gave it a Christmas theme. Along with our teaching and marking…
After 3 years of working in the 3D industry in marketing and design its about time I got into the games industry! :) So Ive got a job with an iphone games company http://www.neonplay.com . Theyre setting up near where I live and I fitted the role of 3D artist so Im in, just gave in my notice at my current job last week and…
Im finding games less and less enjoyable. 1.The repetition of themes between titles. 2. The idiotic hero stories with no character depth that only a 15 year old would enjoy (even though the game might carry a "M" rating-Hmm now I see why parents complain). 3. Mimicking hollywood stylings with cut scenes or other that take…
So there is a new controversy going on right now about the alleged lenght of The Order: 1886 for Playstation 4. Many gamers who've finished the game already claim that it's only 5-7 hours long and 40% of it is cutscenes. If anyone here reads NeoGaf, you know how people feel about that. When enough gameplay is enough for…
Good afternoon, My name is Michael Taylor. I am the Director of Human Resources for Valkyrie Game Studios. We are seeking a 2D & 3D modeler for a new game we are developing. The applicant will be paid based off of the contract we agree on. The type of game being developed is a World War II based game. If interested please…
https://www.yoyogames.com/studio So I came across this last night while I was looking for some pixel art tutorials. This seems ideal for indie games, this and na game studio.