Hi all, I'm wondering if someone on here can help me work out some constraint loops for a model I'm currently working on. I've been having issues with corners of a certain are bulging out when put into Turbosmooth, the model is planned to be the high poly which I'll be using to bake normal maps from which means this…
I was pointed in this direction by my teacher earlier today. It's a nifty little script that you guys might like if you don't already know of it. Instead of adding your support edges with Connect and Swift Loop you can just run this script in your modifier stack and it's completely nondestructive! Not sure if you're…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Hi Guys , I would like to replicate this very simple blender tool in maya. https://www.youtube.com/watch?v=yCewylyDCdo I haven't find any hidden options yet, but i'm quite sure their might be something similar in Maya. Basically: - you select an edge that you want to split with multiple edge loop - you use a shortcut to…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
I tried recalculating the Normals in Blender but it still won't change. I took the Right wheel duplicated it and flipped it in order to get the left wheel which is "messed up". In Blender I don't have this issue, but in Marmoset I do.
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.