Ahhh, you have a 5100x3300 PNG file. That's going to take forever to process. I suggest using JPG, and keeping your images to 2k or less. See the next section above Embedding, about "Make Your Artwork Easy to View" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make I hope this…
Thanks for all your contributions, your support is highly valued here! And thanks for sharing your progression, I think this is helpful for other game developers to be realistic in assessing their own careers. It’s not easy sometimes, and game dev can be a real pressure cooker, with all kinds of bad management practices.…
Hey! This is my first post on here so I hope it doesn't break any of the rules. My name is Blue and I like making stylized characters! I've got one year of 3d under my belt and just graduated, so I want to step up my game so I can get a nice and chill job. 😊 I was invited to make a Polycount account by a professional…
Hello all! some new environment art I did over the weekend Inspired by my old village environment from 2 years ago and the same inspirations from that, aka fable, WoW, etc. Been working in my spare time for a few months now after work on my own little game project using UE4. I thought it would be fun to both learn how to…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of October the theme will be "Mounts and Summons" ---The competition the idea of the competition is to create items in a friendly environment and with the feedback of the other…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
I remember having to search the internets quite a bit to find solutions, but also just doing a lot of tinkering to get past roadblocks. It can also help sometimes to post your progress here for assistance.
Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
The popular Unreal Tournament 3 total conversion mod Renegade X is in the porting process to the UDK, and we are looking for some fresh talent! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a…