Wow!! The watercolors are amazing, love these. The Wintermute work is sweet. How did you make the paintbrush handgrip? Looks like a great way to reduce hand cramping.
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
This looks superb! Well done! I love the details. =) What method did you use to add the text on the mesh? Looks very goood. The only tiny detail I'd suggest. Make the ground underneath look more disturbed from the chopper blades. Like it kicked around some sand as it landed. Totally optional, just a suggestion.
Hello guys, I have this Projection problem in Zbrush In Maxstudio or Mudbox works as simple baking without the necessity of remesh, just set "bubble"shell and it project itself nice and clean. Is there any option without loosing nice clean details I work with? What is the point of that if I lose them in the end? Is there…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…