Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio. Here are some past works you might have seen before: TOZ-120 Shotgun (Old thread) (Uncompressed) Scimitar (Uncompressed) Rapier (Uncompressed) VSS Vintorez (Old thread) (Uncompressed) And my…
Promotion Software GmbH, with its sub-brands Quadriga Games, Sixteen Tons Entertainment, and Serious Games Solutions is looking for a talented 3D Artist for full-time employment in either Tübingen, or Potsdam (Germany). As 3D artist, you are responsible for creating assets under guidance of a lead artist and according to…
Steam says: Modo indie 11.2v3 is now available!MODO indie - modomationWe are pleased to announce that the long-awaited update to Modo indie is here! The Modo 11 Series has delivered value across several key areas: * Significantly enhanced workflows for both direct and procedural modeling, MeshFusion advanced Booleans, and…
3AM Design is looking to expand our team with an experienced senior CG generalist, who has a proven background within a CG-related industry. The individual will have a key role within a boutique studio, and will actively contribute both creative ideas and technical solutions. The role requires a highly motivated and…
Donkey Crew is looking for experienced developers to join our international team, based in the beautiful city of Wrocław, Poland. If you are enthusiastic about making great PC and Console games in an inspiring and growing environment, this is the job for you. Some of what you’ll do: * Collaborating with art and engineering…
Srgb is off on the AORoughnessMetallic also, ive already posted this on reddit and someone said check my normals but they are not flipped and seem fine. I have no clue what to do Transparency is drawn from the alpha of this map which includes the base colour. I hope I have given enough information that may be necessary.…
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Im like sooo there, I was there yesterday. These are the areas I am trying to go versus being another name on another bland game. Hope some of you come. Dorkbots are always cool, (and you get to drink BEER while listening). :::::::::: ************************PLEASE FORWARD FREELY********************* * * *WHAT: December…