Hey guys!! Well, for one of my Uni modules I would like to make the Samurai transformer warrior which is an autobot combined from bugatti car and samurai warrior characteristics. Here are my references. Transformeers 4, bugatti on the right. Transformer Samurai ref model I'm so excited that I am gonna model a car that is…
I'm looking for some information on world space transformations, parameter transformations and pre-transformations. And from what I understand, world space transformations of the object is the product of all three mentioned above, that is if this information applies in general to most or all 3D packages ?
I got same problem described here: http://www.digitaltutors.com/forum/showthread.php?31792-Is-there-any-way-to-scale-a-skinned-model-and-freeze-transformations My rig and controllers have transformations on them, mainly the global control, that without them, would have my joints positioned incorrectly. This happened…
Just a few sites with lots and lots of reference pictures of Go-Bots, Transformers (from G1 to today) and other transforming robots: http://www.tfu.info/ <-- Includes a guide to identify your Transformer or Go-Bot by color and alternate mode, as well as ID'ing micromasters, minicons, Nebulans (Targetmaster / Headmaster /…
Hi all. Its there a way to transfer UVs under this conditions ? : 1. raw scann data retopo with Qremesher, detail transfer to new mesh, clean problematic areas and, adding details and etc. the "RAW" scann still in subtools with UVs and texture - is there a way to transfer the UVs and texture from raw scann to the new…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…
What I got down below is a rig for a transforming bike. which my main goal is to well...get it to transform. I'm hard at work right now, coming up with a method to get it to transform smoothly but its hard. I find myself conceptualizing three rigs which must work together in order achieve my goal. 1. A motorbike rig. 2. A…
Need help. I need to visualize somehow the data of transformations applied to an object during its animation withing linear rotation controller. I need to see somehow the exact values of rotation for each axis. It gives a clear values and data when dealing with Euler. But when it comes to Linear rotation - it just gives a…
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…
I'm working on a robotic rig, where most of the parts can simply be parent constrained to the bones. I've decided that I'd like the hands to be smooth bound. It works fine til I put the bones group, geometry group, and the rig group all together into a main group and parent constrain that to a control curve. Then, when the…