Fully 3D Cartoon explosion effects driven by the particle system to animate their speed, size and shape. Explosion Nuke Cluster bomb Car Fire Shockwave Small Chemical Strike Flesh Tech
Project RBU > ReBot Unit (working title) Returning to a personal game prototype I'm developing and decided to give it a proper visual guide piece. Critique welcome and highly appreciated!
Hello Everyone, I have posted the requirements for our project over at the Freelance Jobs Section. If anyone is interested do check the post. Its PAID Job. POST LINK. CLICK HERE
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I have an environment, the floor is using a texture map and the Mobile Unlit shader, I thought that using this would be ok to have realtime shadows from my character walking around the scene, but its not happening. the only way to get shadows if i change the shader to vertex lit.The mesh is set to cast and receive shadows…