Hi, I'm working on a script to place cylinders on selected faces for booleans. I need to place the first selected object into a token so I can call it up, but am confused on how I can bring the selection into a string to tokenize between the "." The script is meant to allow me to select adjacent components on a poly…
hmm it shouldn't Does it error out or take a while? How many objects are you using it on? Ive only tested on max 2009 edit: Here's a version with error checking to make sure you can only use it on the geometryClassmacroscript removeTextureMaps category:"BCTools" toolTip:"removeTextureMaps"( local getTextureSlots with…
Also, there is something very important about using non-square tiling textures. When you first do your UV projections, Maya / Max will do its best to project the face with a 1:1 ratio of the face to its UVs.... meaning a square face on a cube = square UV shell. With textures that have a 2:1 or 4:1 or 1:2 1:4 ratio (like…