I have been working on 3DMotive's "Stylized Dungeon Environment by Tobias Koepp" tutorial. It was very helpful about stylized environment. I will try this style on my own project. Thank you :) model Tutorial can be found here: http://3dmotive.com/series/stylized-dungeon-in-maya.html
Greetings, I'm looking for an experienced character modeler/texturing artist to work on couple of stylized characters for my fantasy style RPG game. Must be able to share a decent portfolio of work that showcases stylized characters done. If you are interested, please send your portfolio at: shoaibmulla@hotmail.com
Hello, I run an applied gaming company, SuperBuff, in The Hague (Netherlands). For a physical installation in the city Amsterdam we urgently need an environment artist capable of rendering a stylised 3D map of Europe. I can provide the height map as a PSD file if needed. The 3D probably isn't the hardest part, rather the…
I would love some C&C on my stylized rendering attempt :) I've added some cel-shader lately and worked on the particle effects (you can see it at the torches, though a little bit hard to read atm). Here's the current most stylized version: And here is a comparison shot showing different levels of stylization:
www.tinytalismangames.com TINY TALISMAN GAMES Art is Our Game Founded in 2016, Tiny Talisman Games has been working on games for a while. Over the course of the three years, we've worked with game developers on all ends of the scale ensuring that they get the best art possible for their game. We focus purely on stylized…
Final Update: [ame=" http://www.youtube.com/watch?v=1O6DWcvvo8s&feature=player_embedded"]UDK Ocean Test - YouTube[/ame] That vid shows using the ocean shader that I made in a WIP level for my game demo project. You will be able to see some of game stylization that is going on, and thus why I went for that wave shape from…
Hey everyone! I'm going to be creating my first stylized house diorama :) Right now, I'm blocking out what I want in my diorama. Afterwards, I'll be modifying the objects to get that stylized look to them, and then import them into ZBrush for the details. And lastly, my weakness... texturing/digital painting. My goal is to…
Hi! What possibilities have i to create a stylized texture with new dDo? Is there a good Tutorial for that? Can i only use the "Clean" and "Stylized" Section for Stylized Texturing? Because the other will maybe look to realistic? I would really like to know how you guys doin dat! Greetings