A few updates: Adjustments and additions to the structure. Further rock, slope, glacier, and mountain assembly. Some texturing experimentation. Some vfx testing. And a quick note on the lava textured rocks, which I quite like the result of: I wanted to add some more material variation to the Megascans assemblies and set up…
HI! I would start off by saying that your lighting does not look dreadful! Unfortunately sometimes when people are making YouTube videos they will leave out important information such as post processing changes, or shaders which can heavily impact the final results of a shot. For me the biggest thing that's sticking out in…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
Rick Stirling: May I ask how you got your dock to be 3d with reflection, but also completely transparent? I can't find the terminal commands to do so. Thanks.
They sure picked a skinny little kid to play the jock Brock. He has the face i guess. No way the movie will do it justice with 3 villians in 2 hours. They are over exposing it.
There have been similar things done in other ways. There are a few plug-ins for 3dsmax that have similar functionality. SnowPrint v2.6.1 http://www.scriptspot.com/3ds-max/scripts/bake-vertex-position-from-modifier-stack 3dsmax Footprint Tutorial PT2 - YouTube I noticed that it only seems to happen on ground terrain and not…
Where are the bricks? Brick walls are usually made of bricks. ;) If I were you, I would make a tiling brick texture and put it on more simple geometry. Judging by the shapes you're using, you're going for a stylized look. But the problem is you're modeling in a lot of surface detail onto the rocks, which would be a good…
Thanks for the links Eric, the UDN one about lighting is very helpful. Also thanks Mike, I see what you mean about the saturation of the wood and I'll definitely have a look at fixing that. Now you mention I can't help be drawn to the bright orange bits! Quick update on this, though not done too much today. I've completely…
Making progress in 3d max, a completely foreign game package with different modelling protocols. Anybody have some thoughts? Would be appreciated. I'm not much of a designer, yet. I could use some art direction. For me, every asset takes along time to make: #1 because it's a foreign package, #2 because it takes a lot of…