Same here. When I used to bake normal maps the scripts I used automated quite a bit of the process. The models that got baked always had the exact same name and non-overlapping UVs so I didn't have to fiddle with much in xNormal. The models I exported to the actual game usually retained their overlapping UVs just because…
A short animation circulated around the internet about a year ago that featured a snail creeping through a geometric landscape that cept changing to the music. It started off with small forms like flowers and stuff, but toward the end the music turned into drum and bass and big rectangular blocks and stuff started falling…
Its been a while (and I mean... a while) since Ive touched 3DsMax, Maya, or any honestly programming application in a while. Nevertheless... I was talking to a close friend about something Ive been wanting to do for a while. One of my (many) dreams to make games. Not really or necessarily A GAME, but a company. I am not…
1. You say: 2. you did not downloaded the scrun.exe. Is this right? Because... 3. Here you have scrun.exe and you have experiance with it decrypting rayFire script. What is true - you don't have the decrypter or you have it? Or you don't have it anymore doe to a virus problem? If you received the scrun via email, then the…
I did have the new crycompressorRC.dll. That got the tiff image importing and the environment map creation working again. But didn't help with the fbx conversion. I'm gonna try a little more testing, see if I can figure it out. taking notes format cryengine rc version compiler, modo fbx version, modo preferences fbx…
Sir Ian Livingstone, co-founder of the Games Workshop radio interview on 22 February 2025. He’s a successful fantasy writer, having co-created the Fighting Fantasy choose your own adventure series, and has also worked in video games, launching titles like Lara Croft: Tomb Raider and Hitman when he was chairman of Eidos…
Hey Polycount, My name is Casey and as the title suggests I am in search of a fellow artist who would have interest in joining in and working on a project with myself and my programmer teammate. Just to put this up front, this is a side project we are working on in our free time it's still early in it's development, we do…
for the game I'm making, we'll be in a position where I might need to replace a bunch of instanced objects with a different object. Can anyone think of a relatively easy way of doing this? I think I remember coming across a script that might be handy aages ago but I can't remember where or what it was called.. edit: whoops…
For BRII I believe 120k just wasn't enough to make up development cost plus advertisements. I think it would have needed around 500k to have made a decent profit to make a III for sure right after. For GUN, the claim was that someone in Activision predicted a sales of 4-6 million units. (and to be sure, this person was…