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max: replacing instances

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rooster mod
for the game I'm making, we'll be in a position where I might need to replace a bunch of instanced objects with a different object. Can anyone think of a relatively easy way of doing this? I think I remember coming across a script that might be handy aages ago but I can't remember where or what it was called..

edit: whoops I think I've come across it, we'll see if it works how I want
edit2: hmm it doesnt quite do it.. I have a script that replaces a bunch of objects with another, but they dont have the instanced object materials applied and the name stays the same as the original object (I need the name to be of the instanced object, but with a number on the end)

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