You are not clearly describing what your problem actually is. What do you want to achieve ? Maybe post a screenshot of your unwrap ? Of your bakes ? Looks like you have a lot of misconceptions about what does what. Baking correct normal maps isnt really hard once you get why you have to do things a certain way, People tend…
I had three and half days to put together the assets for this scene, the car is from Turbosquid and I had to optimise and UV unwrap it in Maya, textured in SP and all the magic in UE 4.24. First time visualising a car . Any feedback will be very appreciated. I had issues with the reflections and the flickering of the…
Every time I use a Boolean to cut a hole in a mesh with a beveled edge it destroys my polygon mesh leaving tears at all the corners, and at two of the edges. I searched all over the google to try to find a way to prevent tears when using Booleans but it seems impossible from what I have read. So is there is a better way to…
I've been meaning to add more diffuse only work to my portfolio- so here's the start- Voodoo-Crow Joe. I'm still touching things up atm on his texture. His scythe is still in progress as well. I think Im going to add some smaller magic pouches and some sort of design to his bag o tricks. I'll also be pushing some verts…
Hi guys. I´m wondering if there is some magic I haven´t heard about to arrange/pack multiple UV chunks into one map. For example when you have unwrapped a hard surface model that now consists of a large amount of small UV pieces/chunks. So far I arranged and packed them by hand, but sometimes this takes looooads of time.…
Does anyone know of a tool that will take uv shells and move them into the 0-1 uv range without changing their relative positions in the uv editor. I'm cleaning up some messy props and artists have their shells scattered randomly sometimes 100 tiles away from zero, I'd like to click a magic button and get these back in 0-1…
Hello, A buddy of mine and I are working on a game and are looking for a concept artist. We need someone who can do environments, creatures or both. We are working on a two part game, one being a sort of post apocalyptic earth which has become very overgrown and the current tech level is now medieval. The other part being…
Hi everyone. First post in a while here. I want to post my glam shots and progress of my TMNT sculpt WIP inspired by a series of paintings by Dave Rapoza. I plan to start designing the body and posting my progress here. Here is a color BPR with a little photoshoppery magic and a matcap BPR to see the sculpt detail. Enjoy!…
Another material setup breakdown to finish off my weekend - an LCD/OLED digital signage MM using ClearCoat Dual Normals, some pretty tiny textures and interesting compression, and some not-too-expensive node magic to get the effects of subpixels and seeing a negative image based on fresnel (like a TN panel): ArtStation…
Hey Polycount, After a pretty long break I'm jumping back into personal 3D with this card art from Magic the Gathering by Magali Villenueve (http://www.magali-villeneuve.com/) I've always thought it was a really cool character and would be fun/challenging to transition to 3D. I've been working on it for awhile now and I…