Your pistol grip part is to flat. I also agree with Eq on it feels to thin http://www.defense-update.com/images/tavor-kalai.jpg http://www.defense-update.com/images/tavor-training.jpg http://www.defense-update.com/images/tavor-mepro.jpg http://www.israeli-weapons.com/weapons/small_arms/tavor/tavor.jpg…
"Tip How do you see one of these Creatures in your Spore Creature Creator? Right Click on the thumbnail image of the creature. Save the image to your desktop. Drag the saved image from your desktop into the Spore Creature Creator. Voila! The Creature is in your game. " NEAT! I gues .png's can have snippets of non-image…
This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
Hello Polycount!! I am slowly learning new things with 3dsmax :) and i am loving it! I am here today with a small Favor to ask, This is the first image of the model, It is a front view This is a back view of the Model This is a Top view of the model This is a Bottom view of the model The next 2 images are Random angled…
Ok here is the Image again. I make a normal UVW Map in 3ds MAX than put it in Photoshop and work with this. But it looks like shit. I use some textues from cg textues and Multiply Layers in Photoshop. The Resolution is 512x512. http://www.abload.de/image.php?img=durchfall75jvs.png
Lol. Finally this thread gets hit. Oh, the irony. Is this a joke or is this a new kind of spam that I haven't seen yet? If so they aren't even bothering with text anymore. Reported anyway. btw: I removed the / on the img tags so that whatever the images are don't appear in my quote.
lol i was thinking of reducing the polys when pedro said 'crazy hipoly lowpoly' . i wondered just how low it can go, i think i was scared of the bakes not holding up or something , ima rethink the low poly and clean this mess up *saves image*:)
I did printscreen some of the images and it seems like 860px is the average height of the large images when viewed with the "galleryviewer" so maybe have that height on all large images? And i did a test and saved out your png as jpg and opened it in Photoshop again and besides some smaller compression i did not see any…
Hey guys, I don't quite understand what you mean by relaxing my verts, I did move a few things around, and fixed my lips. here are the update plus reference images. The references images don't turn out this good in 3DS Max, does anybody know a way to make images higher rez in Max because my reference images are something…