Hi all, interested in what any of you have to say about my portfolio. Its geared toward level design primarily, though in the future I woudl like to get some enviro art in there (I just need to finish something!) I tried to make a profile on modcore but their captcha thing is borked and won't let me register. Also, do you…
Hi, I am working on a non-commercial game & i need 2 weapons. I would model & texture them my self but i am working on maps & enviroments so i dont have the time sne i am a one man team. The weapons i need are a AEK 971 Vintovka, AUG A3, & a G416 w/ Grenade Launcher & M4 Stock with game quality textures with normal maps…
Bungie seems to have this way of making water tight enviroments using only 3ds max as said in there last art interview. Even though some of these structures seem very modular, it all fuses perfectly with the geometry around it as one continuous mesh. This can be seen when you fly halo's theater cam out into the skybox. I…
There are so many hotkeys, terms and workflow tricks in the 3D world, it's hard to remember all this information! How do you guys manage to keep track of everything? Personally I've been taking notes from every video I watch or tutorial I read and put them in text files. But now I have hundreds of different text files. I…
Hey Polycount, so first of all I need to say thank you! If it werent for this forum I probably would have had to go to collage and been quite behind on my ability's. Im 18 and just landed a job at Trendy Ent. Im aware they had some bumps recently, but according to Kotaku and Rusty "the lead enviro artist" everything is…
Hey guys, im starting a new project here that i will update as much as possible. I know my skill set needs improvement so im hoping along this project i will learn many new tips techniques and things from the great poly count crew. I decided to do an abandoned/destroyed old execution room based on concept by John Liberto.…
Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
Good looking scene! First off, get rid of that insane chromatic abberation :) it makes the scene hard to see. There is a sharp line inside the water, maybe use some blending there. A lot of interpenetrating geometry that just breaks immersion. Its ok to do some interp meshes because in most cases you cant avoid it. But at…
lighting seems way more messy than in the concept. for example on the original picture the robotic hand is a clear focal point. it's placed inside a large spot of light, and there aren't any distractions around it. on your version there's a shadow that goes through the hand and grass around it hides fingers. that metal…
Hmm... When I export an FBX with collision into UDK the naming convention of UBX and UCX etc should carry over. If you're exporting from Maya, I've found that if you combine the collision pieces into one mesh that it doesn't read when you import it into UDK (using Sep 2011 beta) for some reason. I have to keep the pieces…