So! I'm modelling and skinning a Jian-10, for the Source Engine: I really have no idea how to go about painting the fuselage to look like a convincing jet-fighter-metal. How much should I leave to a shader? So far I've been procrastinating by doing details, but I'm running out of stuff to put on there:
This is my first attempt at working with Allegorithmic's Substance Designer and Substance Painter. The model was supplied to me by someone else, I only needed to do a couple of mesh clean ups and mesh replacements to get cleaner UV layouts. I have never before done anything in any of Allegorthmic's applications, other than…
I got it a couple of weeks ago. its pretty kick ass. makes for a great time killer when you're out and about with no pc to play with. The cool feature I like is for saved files. It plays a step by step animation from beginning to end of a saved painting. You can stop it at anytime and begin to paint from there too. very…
Edit: I've got someone on commission now, thank you all for your interest! Hi all, I'm here after deciding that I'm not at the point in my life where I want to learn Blender or other software when all I want is a single 3D printable STL File. I've made one other post on this project before YEARS ago, and immediately after…
Hand Painted Textured Low Poly Axe Includes: 1 Diffuse Map (2048 x 2048) Maya scene file obj file Technical Specs: 1618 Triangles 807 Vertices UVed and Game ready melee axe See model below / For sell at CGtrader https://www.cgtrader.com/3d-models/weapon-military/melee/hand-p
Hello everyone , It's my first post to Polycount . And I need help for hand painting terrain project . I would like make a grass and dirty tilling texture in HandPainting style but I don't know how I can make a good render . Here it's my first test of grass texture but it dont tiled . Thank you all
Hey guys Is there a way to paint photo textures as normal map/displacement map from texturingxyz Onto a model in Substance Painter like we can in MARI?
Hello everyone! This is my first post to Polycount ever. Here are some weapons that i have been working on to try and improve my hand-painted textures. Let me know what you think! Thank you! Credit to FirstKeeper for her concepts.
so im just now learning unreal and trying to move vertex points of my brush. Any reason my pivots are skewered and not going according to world coordinates?