[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
(I´m copying this from the substance designer subforum, seeming that my issue occurs minly in marmoset and no one is asnwering there, maybe here i'll have more luck) Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside…
The biting wind whips and the white light scatters between dusty snow clouds. The ends of the Earth rear up to swallow the soulless legions in endless frost. Their programmed apathy towards frozen joints and long jammed weapons keeps them moving towards destruction on the desolate front lines. An exercise in futility some…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…
Hey everybody, I have been working on a game project called "Beat The Game" as 3D Artist, After two years of hard work we finally have it up on Steam greenlight, Please vote for us if you like the game. http://steamcommunity.com/sharedfiles/filedetails/?id=691300852 Game Description “Beat the Game” is a click adventure…
Hey I just want to address mudbox's new features, specifically, combining normal and bum maps into one normal map. This is a great feature, because it allows you to combine path precision brushes to normal map detail specifically for video games or any other 3d application. Here are a couple examples of the differences.…
Hi guys, as the thread title should suggest here is a large (but not comprehensive) reference pack for Edinburgh. It's the first of at least 2 packs, and this present first part contains over 1400 images and is around 10gb big. Most (if not all) of the images are in 4K and cover as many angles as possible of certain…
Hi, I'm attempting to texture a mech but am not sure if what I'm doing is a good way to do it.The model was made in Sketchup so it's topographically "weird", I'm using 3dsmax to unwrap it and planning on using Substance Painter to make a set of material masks with Ue4 being the target renderer. I've never made a "proper"…
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…