I've unfortunately had an insanely busy week (24 hours spent on trains in 6 days, don't you just love England sometimes!), I haven't achieved as much as I'd like - in particular on the UDK front, I'm really behind on my engine imports. This is something I need to improve, so I will dedicate Saturday or my day off next week…
I understand your frustration crazyfingers, sounds alot like my experience at uni a few years ago. J0420 - you make sense when you talk of what a company is looking for but I dont think its possible to compare someone with 3 years industry experience to someone with 3 years university. Im pretty much ageeing with you here…
You want to make stuff that is going to sell in volume at a low price. You make a very good return on time invested if you know what sells and what people are willing to pay for it and you budget your time accordingly. There's a sweet spot. Let's say you spent 10 hours on something and sold it for $20 in the asset store.…
Bumping this to let everyone know that the third volume is now available: http://www.cgcircuit.com/course/3d-character-art-for-games-iii This video is all about low polygon modeling. I talk about optimization, deformation, soft vs hard normals and uv splits for bakes, etc. The vid also comes with a low polygon generic…
Ram: Avoid the fancy DDR433 or greater frequencies, they are made for overclockers and not the 'normal' user as most boards only take upto DDR400. As we all know overclocking makes the machine unstable. Also be sure you buy dual channel matched pair 2x1gb's and the timing is 2-2-2...I recommend Kingston, Corsair or Patriot…
So whats yours? i just got mine today Background: i am the lone 3d artist in a company which does mini 3d games to sell along with our "duck hunt" on crack type of system we sell. so anyway my boss comes in and tells me he wants to do some deer hunting game we plan to advertise in europe along with our laser thing a ma…
My goal is to create a fully finished environment in the UDK inspired by the old syndicate games and general cyberpunk awesomeness. I havent done any finished environments for my portfolio so thats the aim really, that and to have some great fun making cool stuff and learning more about the UDK. so onto the details. my…
I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
Hello, everyone. I'm writing a Blender Python script for exporting custom models to an old video game engine's model format. This is something that I've been struggling with for awhile now. So, I have a test model that has been rigged. However, I need to change the vertex indices. Unfortunately, Blender has no option for…