Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the…
Hey guys, I was playing around with zbrush today, pushed some buttons, dragged some sliders etc. I found out something pretty fun, maybe you think it's stupid and it probably is but I had fun playing with it. The Unified Skin with the smooth on 0 will provide you with a great mesh build up from blocks! You can now instant…
Hey guys, I'm following Ben Clowards HLSL DVDs and so far I'm at DVD2 at the Specular Lighting chapter. Here's a question I've been thinking about for a while. In my experience so far when working with shaders (both CGFX in Mental Mill and HLSL with FX Composer) when you have a texture sampler and you don't load a texture…
I have a process which i really want to automate as its a fair few clicks and i do it everyday when exporting models into our engine from max: The process is this: center pivot to the object, move the pivot down to the base of the model move the object to 0,0,0 so its on the origin (this sould mean the base of the object…
I do a lot of vertex painting in my workflow, and I’m trying to set up hotkeys for common actions. I’ve got pretty much everything set except one thing, which I can’t seem to figure out: switching between painting vertex | vertex face | face. There are three radio buttons in the Paint Vertex Colors tool settings to choose…
Ninja Dojo has been updated to 4.7 on the Ninja Dojo Page and Creative Crash 4.7 updates Ninja Dojo 4.7 1. updated button icons for Ninja Mesh 2. updated button icons for Ninja UV 3. Bonus Scripts are now 3 columns instead of 2 an no longer have the Ninja_ prefix in the name. 4. fixed a bug with Exit Ninja Dojo that would…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…