People learn through examples, so in that sense leads set an example. However no matter how many examples a person is exposed to, he can only truly learn(gain) through good examples. Bad examples at best help a person become sensitive to whats not right, which still doesn't teach you what *is* right. End of the day, you…
One of my main focuses with this project was to create unique sound profiles for each major character. Here are some of the my effects chains used to create some of my sound effects, along with audio examples: Xayah's Feather Darts: Xayah Audio Example Rakan's Wing attack: Rakan Audio Example Giant Red Ring (I call this…
This position has just re-opened if anyone is interested: With regards to the prices, these are just examples. The reason for the price drop is that I would be signing on for 10 weapons in one contract. Obviously this all depends on the artist. I give this as an example, if you want to quote more by all means, it's just an…
I am working off a different reference image at home but the principal is the same here. I cant for the life of me figure out how to combine multiple sized bricks similar to this image http://www.lughertexture.com/images/textures/details/bricks_1/stone_bricks_6/medieval_old_wall_18_20120516_1948027204.jpg I tried using a…
Updated again, adding in ambient occlusion texture support. There isn't an example of ambient occlusion included. was testing with a model included as an example in xnormal. Once again the links are: Full Update including examples Just the Executable Edit: If anyone would like to include examples, feel free to email me at…
Yep, unlit scene with mostly (if not entirely) unique textures so you can paint the lighting directly on to the models. Here's one of my favorite examples, or a more recent example.
Here's a quickie Max 2010 file, using the example texture from your first post. Take a close look at the modifier stack. http://www.ericchadwick.com/examples/files/RowBoatTexture.max
Hi there I work for a university and we're looking to create a 10m x 5m physical space to showcase our VR Vive learning resource examples that we've created for our academics to try out. I was wondering how other's setup their rooms for demos including things like where do you keep you hardware in relation to the room (eg…
Hey guys, I'm curious how to mimic this guys way of sculpting in muscles what looks to me is zspheres. I'm wanting to try this workflow to define muscle shapes then smooth it out to make it look like skin. - Video in question - [ame="…