Xelan thanks for the feed back and i was kinda thinking the same thing. i have been working ont the gate and have been doing the whole bones and skull thing. i was trying to push the whole soul theme with color work like having blues and purple being the main base color for the rocks and fire like disney used in hercules.…
Thanks Nosslak, na I like feedback that gets to the point I would rather know where I am at. I totally agree about the rocks don't know why I was telling myself they needed to be on it at all. I think they are a bit better in the scene but a bit crappy in general and certainly didn't need to be displayed on their own. I…
I think the scene is dark as well, but more than that, the lighting is a bit flat, there is no strong key light in the scene to provide good shadows, also there are no highlights on most of the objects. Another thing is that the materials seem like they are all the same. the rock of the cave, should be a slightly different…
i agree with peterK it looks like alot of disconected parts... clumping of small rocks and grassplanes around objects can help bed them in....as can...and this is even more imortant...your textures need to have blends in them at the moment they are all very tiled which is fine except the material looks too consistant right…
That's certainly do-able. In my experience though, it's often better to sculpt a full cliff surface, as a large rock with all sides sculpted. Then you can rotate the finished asset multiple ways when placing it in the level, which hides the repetition better than using a single extruded texture. Sculpting in a stylized way…
@ sambomambo hey thank you!! I'm also digging your latest environment piece, The floor is actually very boring because its so lowpoly, Ill prob go make seperate meshes to make it pop out more :D rocks will be retextured..I dont know why i put a smart blur to the rock textures lol :D Updates coming soon !! @neverwander you…
honestly, guitar hero is closer to playing a guitar than not playing a guitar. I hear all these aging rock stars lamenting that kids won't learn guitar because they spend all their time playing guitar hero. I think getting used to strumming with one hand while you put your other hand in odd positions all while not looking…
Looking great! Helpful tip for detailing rock faces and the ground: (You might know this already but if not its very helpful) In hammer pull up the texture editor Shift+A, select the rock faces, click Displacement, click Create, and click Paint Geometry. Engineers are going to dislike those long hallways because their…
Hey guys, I want to show you the stuff I started last week. My Plan is to create a Terrain, set up a proper lightning system, Sky and all the other stuff and populate afterwards this world with a small civilisation. It was a huge fun for me, to learn how to setup cool shaders in the UDK. I took a lot from other blogs,…
Hey folks, i am currently working on my portfolio for my university application. I want to study visual communications (that is tradtional graphics and design) and for this reason i have to fill up my portfolio with more or less non gameart. I am going to add more and more pieces constantly and need you advice, crits and…