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UDK Building a World

Hey guys,

I want to show you the stuff I started last week. My Plan is to create a Terrain, set up a proper lightning system, Sky and all the other stuff and populate afterwards this world with a small civilisation. It was a huge fun for me, to learn how to setup cool shaders in the UDK. I took a lot from other blogs, thought about it and made some changes, so it works for me. Enough words, here are some pictures:

0h6c.jpg
The Terrain Heightmap is generated of this mesh, done with worldmachine and handsculpting.

osp4.jpg
rqo2.jpg
The Terrain, with a basic Colormap in UDK. The lightning is maybe a bit to strong.

qwcy.jpg
ts27.jpg
The skydome I did myself from Photos I set together in Photoshop. The Clouds are from a Photoshop filter and brushed.

a00c.jpg
Here I started creatinga a first detailmap.

What I got to do:
- sculpting nice detailmaps for different rock types, soil, mud, dirt and ways
- creating grass textures and grass
- developing a water shader that fits in the scene
- improving the lightning
- improving the terrain shader
- creating particle effects for smoke, fog, snow, rain etc
- creating meshes of rocks and little stones to break up the shapes
- improving the overall terrain shape, or even do a new one

What would be interesting:
- plaing arround with Postprocessing
- Creating a "Weather-System"
- Creating a time of day setup
- having a watch on the atmospheric Sky scattering. No I never would be able to implement such stuff and its not possible for a game, but i've seen it and would like to know how it works :O

Okay, the Detailmaps. The rock i did is far away from being perfect. The look I want to reach is something, like this guy did:
http://www.polycount.com/forum/attachment.php?attachmentid=230&d=1276822551
I started by doing Clay stripes on a plane and working them with the trimdynamic brush.

I would be very happy for tips to the terrain or my sculpting problems :)


Here are links that helped me a lot and I want to give credit:

First of all to Choco. He did a lot of great Tutorials and his stuff inspirated me very much!
http://klass87.blogspot.de/

Here I learned a lot about Skydomes and the shader setup:
http://3dbrushwork.com/tutorials/

The Water shader is not shown, but I did about 5 different types. It's still in contruction. But here are interesting Blogs:
http://ulrichthuemmler.blogspot.de/p/udk-ocean.html
http://ben-nadler.com/udk-simple-water-tutorial-part-1/#more-379
Very interesting:
http://phill.inksworth.com/tut.php

Usefull for the Effects:
https://www.imbuefx.com/

Where I learned a lot about lightning (great Tutorial, and really worth the money):
http://www.hourences.com/product/the-expert-classes-udk-lighting/

So far, I would be glad to read your coments. Thanks!

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