Here's the block out so far; 7 pieces. Back face culling is on so you guys can actually see in. When I got the nif files (Skyrim engine's .fbx), I was kinda worried at the 66 obj's which I had to replicate. Turns out it's a lot more simple. You get a few pieces done and then you can use those pieces to cut and paste a lot.…
Thanks for the replies guys :) I'm glad to hear you like it. Thanks Adam :) I've spent quite a lot of time reverse-engineering GDC demo map, which came with the April beta. Epic had some sick ideas when making it; you should have a closer look at their materials. For instance; M_Gen_Foliage1_Trees_Leafy_Master looks pretty…
@chaosquack - Many thanks! That's exactly the level of quality I'm hoping to have across the entire level by the time it's finished. Honestly, I could probably make a photo realistic scene using nothing other than Micheal's nature assets and the default textures, the vegetation really does rock. :) @Ged - Gracias!…
Rule of thumb: If geometry (vertex/edge/poly) doesn't noticeably define the shape/silouette, remove it. Case in point: the toilet has excessive edges (in loops!) that don't define the shape anymore than if they weren't there, so get rid of them. The main culprits are the seat (that surface is flat, and the main breadth of…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Hey all! It's been a hot second since I've posted recently, as I've been busy with some freelance work. After receiving some great advice from some really great artists, I decided to revisit one of my old environments and update it with all the knowledge I've gathered and techniques I learned since 2016. I usually worry…
I've been working for some time on this Bioshock Infinite based project and now I want to tackle the textures for this airship launchbay. I've been taking a painstaking amount of time and effort to remain true to the original design and art style of the original game. The hard part is that I don't have access to any of the…
Hey guys, this may be a little unusual. but I have always wanted to work for The Creative Assembly. I have never been able to find references for the kind of polycounts they use for their structures in the TW siege battles and battle scape... does anyone have an idea what would be an acceptable polycount? anyhow, I want to…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…
Hy all! I'm new, this is my little story: I was a videogame developer (some years ago, with italian static football management games) ... Now like "graphic artist" I'm working like freelance and using 3dsmax to have architectural rendering only and some other co-operations... One of this, is create 3d low poly models (in…