Hi everyone. Is there a good way to create cylinders in NDO? So far, the one limiting factor seems to be the way that the edges end when drawing out a normal. They need to be super soft for the barrel of the cylinder but at the ends they need to be much tighter. I searched around on here but couldn't find much.
Wow, thanks for sharing. I remember having to avoid POW when writing shaders for a mobile game, just using ADD/SUB/MULT but my blends ended up being much more fiddly and hard to finesse. Nice technique.
Hi all, I am trying to add and assign a custom button (SVG or PNG file set) to apply to a new custom toolbar. I've looked over these links: https://www.reddit.com/r/3dsmax/comments/1c0p49p/how_do_you_use_svg_files_as_toolbar_icon_buttons…
What I'm really interested in is the replacement inks. Will they be regular aftermarket ink thingies or do they have to be bought from Wacom, I wonder...