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3DS Max: Importing and using custom SVG / PNG icons for a new toolbar.

cultmethd
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cultmethd polycounter lvl 3

Hi all, I am trying to add and assign a custom button (SVG or PNG file set) to apply to a new custom toolbar.

I've looked over these links:
https://www.reddit.com/r/3dsmax/comments/1c0p49p/how_do_you_use_svg_files_as_toolbar_icon_buttons
https://help.autodesk.com/view/MAXDEV/2025/ENU/?guid=GUID-6E21C768-7256-4500-AB1F-B144F492F055
 

But I just can't get it to work. All I want to do is import a custom icon so I can use it in my custom toolbar. Does anyone know how to do this? Ultimately I want to import multiple buttons as I plan on heavily customizing my toolbars.

Can someone outline exactly how I can accomplish this?

I would really appreciate some help.

Thanks!
Jay


Replies

  • Klunk
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    Klunk ngon master
    just create a bmp file like....

    and name it vertex_colour_tools_16i.bmp  (note the alpha) and stick it in 
    C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max
    then right click the button and pick "Edit Button Appearance..." where the above icons should be available.


    if you use large icons in your toolbars the it's vertex_colour_tools_24i.bmp  where each is 24x24 as opposed to 16x16
    you can also attach them to macro scripts like so....
    macroScript vertex_colour_toggle
    			category: 	"Claudes Utils"
    			buttontext:	"vctog"
    			Icon:		#("vertex_colour_tools",1)
    			tooltip:	"toggle vertex colour display"
    (
    sorry a slight edit you need both the 16i and 24i version in the folder for them to appear in the list



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