had now some time to do the retropro and the uv's. I bought for that from marc brunet the pbr character creation tutorial and tried to follow his steps in modo, because i have no exprience to make a reptropo or uv's.
I disagree actually, look at the crossbeam connecting each side of the opening to the back of the basement area, there's no linework implying that the door-wall is closer to the "viewer" than the wall with the stairs - it's merely just wonky perspective work on the artists part...
Still alive!! So she's changed quite a bit, I still have some things here and there to do, like merging the body and the head, then doing one more body pass. Also long live hair procrastination.
I apologize, Vampyre. I wasn't referring to "lurkers," as I was one for a long time myself. I merely meant that there are a lot of people who do just what I said. I wasn't singling anyone out.
Whats the problem with at&t? I had singular and they merged into at&t, and i havent had any problems with them.... Thinking of maybe getting an iphone, but i really really dont use my phone enough to justify it =P
Have you tried opening a blank scene and merging yours into it? Are you trying to shorten or legthen the timeline? What do you have in the scene? A BiPed with footsteps will sometimes make max cry if you try to scale the timeline.
Hi everyone I got problem with baking normal map, becouse when i export my object to marmoset at LP model i got hide(disappearing ) Rail. I check face orientation and its fine and merge vertex its too. But on HP model everything its working fine. I dont know what its happened. I send screenshot. Please help
When I'm making extrusions with Maya, I always see an extra poly inside the mesh and it also causes the verts to break into two's. I have to go in and merge the verts and delete the unwanted poly on the inside. Is there a fix for that. Here's what I mean:
I'm having problems with rigging in zbrush with the zspheres. For some reason I cannot transfer the details from the model I want to pose. I merely get a smoother version of the low poly model. Does anybody know how to fix this issue?
Yes, finally I can make this post. :) I chose Syndra as my character and here's my wip for her walk. Syndra Walk wip http://vimeo.com/113690172 I chose Mery rig for this project (http://www.meryproject.com/).