Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…
Just wanted to chime in here about pressure sensitivity... I've been using a Toshiba Tecra M4 TabletPC for a few years now for creating press-quality comics. I currently have a new 200 page GN at the printing plant which was created entirely using old Toshiba hardware. I found the pressure sensitivity level to be…
I've recently created a low poly character which I love, only to find these "low poly lines" showing in my render and I cannot seem to get to rid of? Can someone please help to solve the mystery? Below is my model in Edit Mode (include marked seams): Any help is appreciated! Thanks!
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
I was in the same position a 2 years ago, I was doing 3D in the design industry (virtual sets, tv show intros..etc) and really felt in a rut. I was tired of dealing with clients and living in the B.S political, business casual world. I always felt that working in the video games industry would be the career that would…
Any ideas? I'd like to patch a untextured and un-polypainted hole (with geo) in an object with something similar to what surrounds it. It's not vitally important that it match perfectly. Thanks
Hi Im wondering if there are any good scattering/object painting plugins for 3Ds max, kind of like object paint. Object paint is not an option as it gives me bad and innaccurate resaults. Its mainly to paint leaves on branches etc. Edit, i just noticed that 3Ds 2015 has been released. I have also heard it comes with some…