Hi, I've been playing around with Zbrush for a few months now in my off hours, and Chloé is my first serious attempt at making a humanoid character. However i have been working in the video game industry for a few years now mainly as an animator and mechanical environment modeler. and while i am proud of my current…
jocz, thanks a lot dude! He DOES look quite a lot like him, should come in handy later on, thanks! slipsius, I agree, but there is a reason behind it and I think it makes sense. He's supposed to be one of many playable characters (like 8 or something) in an action/fighting game prototype me and my colleagues are working on…
Good foundation but I would say just spend more time refining the materials and hand-painting in some wear/damage. It looks a little uniform and lacks character right now. Think about what level of wear you want, and maybe ground it into storytelling/environment. Is it supposed to be heavily damaged? Is it just normal…
this is a character i turned in for my character rigging class (on my 6th quarter). its my most complete charter yet. the sliding of the texture has already been mentioned, other than that everone is welcome to tell me what they think. link thnx, george
Hello people ! This is my second thread on polycount (first being long, long ago when I presented myself on the appropriate forum). Nice to meet you all ! I have been modeling a Character on Zbrush, did the retopo and all the stuff buuut since this character have overlapping clothes, I had to set up a tedious exploded…
Hi there, We're looking for a freelance Maya character and effects animator to join us straight away on an exciting new project. We require a Maya animator with good technical knowledge (Rig building, exporting for engine etc), and great low poly skills for real time effects and characters. The work will consist of some…
Hey polycounter my name is Federico Esparza,I am a aspiring character artist and I am exited to join such a awesome community of artist.This character was made entirely in zbrush.
Hello. I'm working on characters for the game. Action will take place in America in 1969. Started with one of the main characters girl. Will be glad to advice and assistance so as not very confident that good at it
I am not the contact for this job. I'm posting this for the announcement only. Do not email me your resume, ... again. You know who you are. Contact info is in the post: ============================================================== *STORMFRONT STUDIOS Senior Character Modeler/Texturer* *Console Action Game* * * *Our…
So I have been worked on this character in my spare time at home lately. Going for a nice stylized look, with exaggerated proportions and a toony style. Feedback and critique is more than welcome. He will be turned into a game ready rigged low poly character in the end.