I've finished 3 more sets since my last update :smile: underlord workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=779212038 troll workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=796185893 huskar spring 2017 workshop link…
I'm getting back into 3d animation again after my stroke in 2017, I'm planning to focus on 3d modeling and sculpting, i'm trying to figure out my best workflow currently what I've come up with so far is: maya for base mesh into mudbox then export texture maps and render with maya's Arnold. Does this make sense I'm…
Hello,this is my project I made Military radio A7B Weekly Drills 047 - #MilitaryRadio | The Rookies. My goal will be to improve it and make a more interesting presentation in UE4 . References: Low poly: radio and telephone receiver UV:4k resolution for radio and telephone receiver uv space used: 82% with 10 px margin…
@larryrttrivette @Brian "Panda" Choi Hello, Larry. Hello, Brian. I was playing with Substance Painting 2017, and this is my final result so far. :-) I would like to try something funny, something unique. What do you think? Do you believe this is fine to use for portfolio? Always thanks. :-)
Its always a good idea to animate or load animation onto a rig that is referenced into the scene. By that you always have a clean rig file. Use a Poselibrary to test poses. Red9 Studio Tools provide the best Poselibrary and animation tools in general, imho, havent checked the new animation workflow in 2017, though
Regarding HTTPS, since I did have some issues at some point on PC, dunno if it has been solved. Anyway, apparently Firefox might be doing something more about sites not using it: http://www.gizmodo.co.uk/2017/12/firefox-may-soon-start-publicly-shaming-sites-with-crappy-security/
My guess is Chani? Looks great already and I love the suit design. Though I think you could add more stuff on her and use different colors on those. Check this concept out; http://fc09.deviantart.net/fs70/f/2011/018/e/7/dune___chani_costumes_by_gorrem-d3737h3.jpg
The Normals Alpha affects my Spec, but the normals themselve are not displayed at all. Could this be due to the DTX compression? I used DTX5. Thats how it is supposed to look like: http://fc08.deviantart.net/fs71/i/2010/077/8/a/Coresword_2___Details_Sheet_by_The_5.jpg SOLVED: Had to export it straight to .nif including…
Add seams where the viewer is least likely to look, click quick peel, then use relax by polygon angles. Check Area Distortion if you're on 2017 or newer. Add additional seams as needed to minimize distortion, but this should be a very simple unwrap. As long as you don't see bright red you're fine.
Hi) Does
anyone know how to convert normal map from Tangent Space to Object Space? (or
vice versa). I know that
«Handplane» can convert. But I couldn't find a description of the conversion
process. Where is this magic button? + It hasn't been updated since 2017. Maybe
there is another way to do this in 3Ds max or Marmoset?…