Hello everybody, I'm a beginner at 3D stuff and in these days it's first time in my life I'm facing the true pain while unwrapping UV. So I'm thinking about perfect auto unwrap program that would make my life much easier to live, but the truth is, there is no such a perfect program. However, what I know there are some…
I was wondering if there were any tools like UV deluxe but for 3ds max, I love a lot of tools max has but there are somethings that really annoy me about it like their straightening tool and lack of tools to help align mirrored UVS, so just curious what are some of best plugins for Max's UV editor?…
Hello i am looking for solutions to properly light my interior scene in Arnold. It is a computer lab with limited windows. It has lots of reflective materials. Here is a screen shot from the scene. Whats the best way to render this with Arnold? I have also one more question about modeling. How can i harden those edges in…
Im looking to make some renders of my high poly mesh to add to my portfolio and am wondering what is the best way to go about it. With my textured models I use marmoset but my untextured model just doesnt look good in marmoset. The BPR render in z brush gives allot more detail. Is there a better type of material to use for…
Hi. I'm making a battle axe and i'm not sure which smoothing groups approach is the best. In the pictures, you can see i have given each side one smoothing group, and the other one i have given the rings one and the rest another one. I get more artifacts on the one with one smoothing group. Sorry if it's a bit unclear, if…
I have a client that needs me to model a watch similar to samsung touchscreen watch. The client wants the final as a video for hdtv resolution. I was wondering what would be the best way to go about the animation. (Just a product rotation on an angle) I have 3dsmax, zbrush, photoshop, keyshot, and maya So I need to make a…