thanks for the reply the left one is a somehow realistic representation of the high poly....it has the flat look where it was supposed to be flat the right one is just...wrong in my opinion....i've modeled recently some props for a game and baking them with only one smoothing group just sent them back as a feedback....and…
I think what is usually meant by that is polycount doesn't matter for rendering. Here it's not the polycount itself that I think will be a problem, but object's design. You can see everything through everything, can't just bake it to a box (like a fridge or old TV set for example). Most parts would need to be a separate…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
"Think about what physical characteristics your character may have, and why. Look towards nature for help. For example, a creature that lives in the dark may have very large eyes to take in small amounts of light, like an owl. This link with reality will make your character more believable, and will help tell their back…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
Viking Environment : Development Diary http://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
Seriously though dude, if you really want to lose weight that bad you really can starve yourself. If you cut back to 400-500 calories a day and even attempt to have a normal life (which won't be easy, due to lack of energy, chills, muddled thinking) you will lose weight. I have heard a lot of health nuts talk about putting…