Hey John, it's workign great. I noticed that on a low decomp setting it's creating 2 hull's.. on higher ones it's creating just 1. Anyway, this is great man and will speed up my workflow tremendously.
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
Hello! I'm exploring the process of creating a game from the ground up. My goal is to develop a puzzle game where the initial player enters a room filled with playing cards. The player will need to engage with these cards, selecting three to flip over.I was picturing the cards appearing closely as a UI, or possibly they do…
I think it looks great and a tree log would work nicely in overall composition. Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees. What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
@Frell All your comments and attitude toward EA make your intention for creating the thread pretty obvious. I for one have worked at EA and loved every minute of it. They're an awesome company to work at, and most games that I buy from them are fuckin great. Ya there's some stuff to gripe about, but it doesn't change the…
I think the real trick is showing creative modularity without giving away the fact that you are using so little to create the final scene. The less repeating the viewer picks up on the better. For instance this is a great example that blew me away with how little was used to create this entire scene, and it looks great…
Hey MrRstar, I would try out a few mesh designs and see what you like. The span layout on my Hippydrome site are a great starting point for people wanting to see a mesh in motion. My meshes are really simple, that work great for the type of characters that I created while working at Pixar. Copy, copy, copy.. It's like…
They were hits because they were good songs that they made into great songs. Originality is an illusion. All art is derivative. We build on what came before. That is how all art propagates. If you lost respect for LZ taking some good songs and turning them into songs you love, then you are missing the value of what they…