What you are looking at with 'Emily' was done by Paul Debevec (the grandad of GI, basically). There was a TED about it years ago. This tech was used in Benjamin Button, and Tron w/ DD. We duplicated this at work to a limited extent... you really need a custom light rig to make it work. We used a home built stereo rig, but…
Sounds like you maybe heard something out of context :) . How an asset is made is going to depend on a variety of factors, including art style, what it is/how it is used, how much time you have to make it, etc. High and low polycount are very relative terms, so its like Alex said above.
Okay, question for all of you with experience working with Unity. Let's say I wanted to create a simple MetroidVania platformer. Nothing too fancy. Player character jumps around the environment and shoots. Enemies follow fixed, pre-defined patterns. 3D graphics with 2D gameplay. For the moment we'll assume that there would…
Hey all ! I would like make metal anisotropy (for my clock) in Substance painter but I don't know how we can. I did several test in SP but I find that results coarse and unrealistic. if someone can help me to do something similar, thanks to him.
Hi all:) I post my last texture have done. So tell me how I can improve it ? and what you think about it.:poly142: Of course any comment/advice can help me. The Zbrush : And here the final render on Marmoset Toolbag :
Just made this for a skyrim mod, based on some reference of those bows but changed a few things: A couple renders of the highpoly (zbrush): the lowpoly: and a few ingame shots:
It is not a 'nanny mentality' but a security necessarity... but I guess that are just fundamentally different concepts of how an OS should be designed. And configuration isn't really needed, everything is configurated automaticly more or less (concerning the hardware), and where it isn't there are graphical configuration…
Thanks for the reply,guys.I am not actually doing it for a game.It is for an animation sequence heavy with fight scenes and the girl is gonna be darting around doing flips and wielding swords about,including summons and she has long hair and a cape. Imagine how heavy it will be to run simulation for these animation…
So you went for one in the end? How's she treating you? :) I wonder how much faster the Ivy Bridge versions are. I'm thinking of getting into a little Unity development soonish, didn't know there was so much coding involved... at least to make a polished product. :poly117: Will start learning a little C sharp I guess...…
Hi guys, This is my first post on the forum, and I need a bit of advice from you guys. I've got a particular 3D model built using 3ds Max that I am trying to format for 3D printing. It's a humble sandbag, with displacement-mapped burlap texture, intended for use with 1:18 scale military figures (like G.I. Joe). It passes…