Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
Hi all! I'm finaly back after, I believe, close to two years since my last personnal piece. Been very busy last 2 years with me leaving my studio job, moving to another city and starting my career as a freelancer but it's time for me to start some new folio pieces again. It's good to be back! I actually started that piece…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
did you do those textures from scratch ? that 'be insane Nice work, presentation is good, headliner and the text on the left on the main page feel a little messy, maybe you can find better visual ways to present your text, but thats all I can crit
UPD(2024): I am still surprised that this thing is still being downloaded. After years of working in industry I think that you should just accept that fusion has it's own hotkeys for moving camera and scripts like this doesn't really help much especially how weird it's working. :# But I will keep it as is if it's helping…
Hey everyone, I'm a freelance digital sculptor specializing in highly detailed miniatures and collectibles for 3D printing — available for freelance work or commissions. Whether you're building a tabletop game, launching a Kickstarter, or need original miniatures for resin printing — I can help bring your characters,…
Yep, sounds like a good way to do it. Sharing skeletons and animation is a very sensible way to go if your characters are all similarly proportioned. You can actually get away with a fair amount of variation in terms of the volume of flesh surrounding the skeleton as long as the rotation points of the joints match. For…
hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
@Pior Thanks you made a good point. With words it's not easy to understand. i'll try
in one long sentence : Currently one keyboard Key can execute one action inside pretty much all apps.
Than if you Press a modifier key like ctrl, shift, or alt while maintaining
that key the action executed become something else. But with…