Hey folks! Something I wanted to do for a really long time! A more buggy-ish version of the common HMMVW Humvee, or Hummer. I try to make the design fit for more extreme landscape: Safe deployment in desert, swamp and wetland areas ;) Started off with a sketch in my sketchbook. Then I started modelling. The Design keeps…
Hey you guys! I'm trying out Maya LT 2015 and I was wondering what you all thought of it? Is it worth the small price point and are there core features missing? I noticed the animation layers are gone, is that a bummer for you guys? Also, I am desperatly looking for the Expression's editor. On the web it said I should find…
Hi! I'm having issues with the scene not looking the same when rendering a movie or playing from a new window, all other modes are look correct. Its quite a bummer at the moment since I cant render out my video.. All lighting is dynamic and I am using Distance field soft shadows and AO, I've tried removing post but its…
Under construction, Really nothing left to see. Sorry about that. Please take a look, http://www.dougsabo.portfoliobox.io/ If it doesn't work let me know which browser you were using. Because of the Java it won't work with Firefox. It's bummer, but I do like this web builder service. Should work with mobile, so if you want…
EN:I have conducted research and summarized a detailed tutorial on the production of Marvelous Designer clothing sets. Click the link: https://www.aboutcg.org/courseDetails/1835/introduce to learn more. Thank you for your support! CH:我对Marvelous…
Let me try to summarize your answer, do tell if I am mistaken: - Material ID / Material assignment isn't limited to any "group" of polygons, I can assign them at will, and still keep them as a single mesh, without any sub mesh. - But each polygon should have only 1 material id. (I just tried Blender and it seems to work…
Thanks for the explanation wes.sau. Didn't know you can add more layers on top that use different inputs. So to summarize: the best workflow from WM then should be 4 layers that go into one RGBA splat map for large scale/backdrop texturing. Layer 0 can use solid white as mask. Should be possible without texture input. So 5…
Well mortalhuman pretty much summarized the standard approach to it. I was doing some reading into this very subject, and came across an interesting link .. I'd recommend checking it out as it's a nice detailed and visual explanation of this approach (in UDK) :…
alright...that makes things clearer.. so LEVEL wide only with kismet but for GAME wide rules like defining the battle systems,loot systems etc, you would need Unrealscript? its kinda a bummer...since i had hoped that i can do something to showcase some of the game design ideas i have..and i thought kismet can help.…
Added bump-mapped musculature detailing (subtle but effective, I think), some reshaping and realignment, all in all progressing well, though I'm having rigging probs for some reason (rig was complete & tested quite a while ago but it's developed some glitches in the script drivers -- bummer). Stills: 23 frame 360deg turn @…