Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
The thread topic should really be "2 years of work" now that MEC2 has had its first release and we are busy adding the UN to finish the mod up. There isn't a ton of new stuff to show, since for the past half year or so the majority of work done is doing unsexy things like; unit icons, damage states, map objects, UI art,…
Greetings, My name is Justin and I am the Project Lead for INT, a space-western RPG, set two hundred years in the future. You can check out our game here: http://www.int-game.net/. I lead an international team of twenty + individuals who are attempting to build a RPG and we need a programmer to join the team to help…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
About BigBox VR BigBox VR is a venture-backed startup founded by experienced entrepreneurs. We are passionate about Virtual Reality, Multiplayer Games, and eSports. The team is composed of industry veterans who have created best-selling products at companies like Sony, Disney, and Valve. We are looking for ambitious people…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
United Front Games is seeking a Senior Technical Character Artist. Hey polycount. These are some hefty requirements that would be great to fill but let me break it down for you a little more. What we need is a technical character artist who's proficient or at minimum willing to learn Max Script. This person will also be…
It depends entirely on your target platform. Use the profiling tools inside Unity to figure out where you need to cut costs, and then look around the net on how to improve your particular problem. Usually you will be facing draw call issues and overdraw. For shaders you can forget about the native ones that comes with…
Implementing this sort of shader is very simple in Unity if you use a visual shader editor like Strumpy. It's a widely used shader effect that has been well documented. I made a simple variation of it about a year ago. You can download the .shader and the Strumpy Shader Editor graph in the video description if you wanna…
If you are going to export to Unity there are some undertakings on forum both here and on unity to make proper tangent calculator for xNormal for Unity. From my point of view it is not so obvious but there are some differences in how unity calculates its normals and tangents. Principe is known, just results are different…