@rollin Thanks for replying, Im just still trying to learn the best path to create assets to the best quality so any advice would be amazing. Here are some images of an example WIP of a prop in an environment I am creating, so is it okay to not use ZBrush and use just Substance on the smaller assets while bigger more…
Well I've always had the (perhaps false) assumption that less images to load = easier management for both the game engine and the artists. When making props I always try to squeeze in as many props as I can on the same texture. Even if there's less texture space for each prop I still get more pixels to work with for each…
Updated May 14th 2010: Dropped Triangle count by 900 Increased detail at the base of the truss support, as well as the truss itself Added two new signs Tweaked sign support based on reference __________ This model is at 2,900 tris and because the sign and support truss are two separate objects I'll probably use two x512…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Still slammed at work but managed to get some time to play with this a bit more. Tried to take a step back and redo some of the materials and lighting setup. Still feel like there's something not quite right but I think its improving. Also plopped in a camera with some subtle DOF and started blocking out some props…
I still plan on reworking a bit of the lower half of the building and adding some custom props. Some more vista tweaks will be done also along with some more small scripts. At the moment I have some birds flying in the sky and some people walking on top of the machine doing things. I will prob leave it close to this for…
alright, thanks guys! However im a little confused about what you mean by better thumbnails? size and shape of the actualy thumbnail or change the motif? and poop, yea i know its sparse im workin on that heh If i may ask, what do you guys think is lacking in my collection of work? As a employer lookin for a…
Drop the name "Dropped Babies". It's childish and off putting. I highly recommend you change your name to "FFS" or something incorporating it. Short for "Five Finnish Students". And you still get your humor. Without it making gauss think of abortions. Edit: Damn. FFS is already taken. You might be screwed.
Been working on finishing of a prop I made a while back. Had to tweak the low poly and rebake the maps. Base textures on in Substance Painter, and now building up layers of detail to match reference below. Hopefully get this near completion by the end of the week, and may drop it in the main 3D thread once I've got it in…
tldr: I talk about my initial goals for the environment and how I'm changing my approach to storytelling within the environment, however if you want to see pictures just scroll past the text wall. I've been away from this for a few weeks due to camping/vacation, but I've made some progress on the environment so I figured…