Hello Polycount-goers, Sandswept Studios is currently looking for a part time, non-paid 3D modeler (possibly with pay in the future!). Rather than re-write everything, I'd like to supply a link to our jobs page. http://www.sandswept.net/info/jobs/ Send us an e-mail to jobs@sandsweptstudios.com if you're interested! Thanks…
I am not always the most active member of this community. I want to start changing that as polycount has been very good to me over the years. As part of that, I decided to start a sketchbook on here. I will be posting up some of my 3D sketches, wips, and finals. Here is a pretty big dump of stuff. Thank you for checking it…
Hey guys, I've been checking Polycount for a while but this is my first time posting. I've just created a new portfolio site and wanted to share some of the work here. Hope you like it. Will post some of the 2d concept work here and the modeled stuff in the 3d forum. You can check my site here http://andrewleyconcepts.com/…
Hey guys, I've been checking Polycount for a while but this is my first time posting. I've just created a new portfolio site and wanted to share some of the work here. Hope you like it. Will post some of the 3d concept work here and the painted stuff in the 2d forum. You can check my site here http://andrewleyconcepts.com/…
Hi everyone, it is my first time in Polycount and i thought it would be great if I share my work and making a thread on making Deego. I am still a student and I wanted to share my work here to get your thought and advice on sculpting and texturing. I hope you will like it ! Here is the first step : The Head
First off, Hello Polycount, and secondly, I made this thread to show off the progress of my making a Zelda game for CryEngine 3 in the form of game-ready models. Anyone else can share their zelda-based models if they so choose. To kickstart this off, here's my vision of the Hylian Shield...Modeled in 3ds max, textured in…
Hello! New to the Polycount forum. I am really passionate about character design and have recently felt like my 2d work has been improving and hope to add a bit more energy to my 3d work. I'd love some critique. Here are a few pieces I think turned out very well. Thanks for viewing!
Hello again people of Polycount, This is our third animation episode. "The Cyclops"We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation. http://www.youtube.com/watch?v=3pZ-LsBPNs4 Thank you for watching our video. -Pool Moon Elephant Lab
Hi Polycount, i'm having this wierd problem with my mesh when i import it from 3ds max into UDK, does anyone have an idea of what this may be? Notice in the max's viewport all is fine, but in udk you can see the issue around the mouth and eyes and on the back of the head, also the light/dark texture variation. In Max In UDK
Hello people of Polycount, I'm having a little problem here.. See, I have 1024MB of Dedicated Video Memory, but Photoshop CC keeps giving me an error that I should have at least 512MB to work with 3D stuff :S This is really pissing me off any idea why I'm getting this and how can I solve it? Here: