Alright here's my next project. This will be the most complicated environment I've done to date. I picked this environment for two reason. The first, I really wanted to challenge myself when it comes to lighting. I think this scene does an amazing job of showing off an amazing lighting scenario and I want to see how close…
Hey all, long time lurker here. Recently got myself a shiny new radeon Vega 64 8gb, using latest drivers and Im getting that old glitch that used to sometimes happen where your UV mapping tool would practically lock up and lag trying to do the most basic of things. And as you know UV mapping is a pain even when you know…
The raiders were coming close. In his short 9 years of life, the young Aspasia had never been so scared before. Her short legs could only make her run so fast. The only reason her pursuers didn't had grabbed her yet, was because everytime an arrow landed right next to the spot where she had stopped, or tripped, the fear…
I have one, got one from work since they had a few lying around. It's cool for how easy the finger stuff works, but there's a few flaws that really bother me: -To zoom out when I'm doing 3D, I need to switch from resting my pen hand on the tablet, to doing the scale movement with 2 fingers. That means lifting right hand…
I completely understand. I'm sure you're bombarded with the seemingly endless techniques and methods involved in 3D. All you need to concentrate on for the moment to pursue your concepting are: modeling/sculpting - Zbrush Applying materials/textures, box UVs/decals, & rendering layers - Keyshot Paintover/Comping -…
Hi Thanez. Thanks for bring up the inventory management aspect of the game. We don't intend to hamper gameplay by making inventory management the primary point of Our Ghosts of War. I think most survival games use inventory management as a crutch for a lack of actual gameplay. We're spending a bunch of time figuring out…
Here are just a couple of things about those comparison shots. 1.Time of day is different in both. - Our first trailer is at night, moonlight. Our gameplay demo is early morning. So the moonlight is slightly over exaggerated to give more contrast to give it that night feeling but enough light so you can see whats going on.…
I almost threw my controller at the screen when they had me racing against a C6 ZR1 in the Viper/Vette shoot out series. I cant have the car because I didn't get the gamestop special edition; but it's on my disc, it's in my game, and I have to see it on the track against me? That's some AAA full on bullshit. I did notice…
PAK: I won't say that you are wrong, however just about any personell in any industry will tell you that specialists get cut first. Being a one trick pony will hamper your career more than help it, game industry or otherwise. Also don't forget that the portable game market is growing and the tech for those is still not up…
I have this problem where Painter keeps on "soft" freezing (I can still move around the model and tabs but nothing except view-port settings are functioning) when I am painting a mask on a fill-layer. It doesn't happen instantly and sometimes I can paint more than other times before it freezes. When it does this the…