We are currently working on a game called Duel Beasts and have entered a competition at the Salt Valley Tally in which the top five campaigns win. So we could really use your votes if you think our project looks cool. Link to vote. The game is a monster collection/fighting game in which there is no level grinding, but…
Your favorite weapon is a flamethrower and the crawlers are your prey ? As a Firebug you should wear this 'Bug' gas mask, it will protect you from all the biohazard mess and you will scare these monsters for sure. Inspired by fly and mosquito proboscis. Very basic concept, I prefer to make a prototype sculpt without…
I've been doodling and searching for some fun creatures and stuff for a fantasy title I'm working on. Games Workshop inspired, has proportion issues which will be attended to I dunno where these came from lol Eventually the cyclops will be attached to a double headed dragon monster but this is him atm. A bit boring but…
Thanks for the hint NicolasW it's actually work on my end now . It does require opacity AND height inputs of an atlas connected in . Only both of them together makes something appearing . Works pretty cool and let you get rid of half of spaghetti monster in your view . To bad I need to modify it for one more grayscale…
Yes sure you can do both things even be an animator however keep in mind that if going this path be at the top of your game, kinda like balance those domains well, its hard not impossible. I would say that t pose character, head bust rocket and geryscale character Enviro and that green monster thing are ace and should be…
Thanks, on the first part of the video, its purely a first person camera representing the monster that escapes as it breaks the walls and other areas of the env. It has a higher view angle and FOV. In the second part, I needed something to to say that you're now looking through the eyes of another character, adding a…
Hi Giles, Your sculpt is looking pretty good, especially for your first attempt! I think you can learn allot from Digital Tutors's "Creative Development" series since they focus mostly on detailed monsters/creatures. http://www.digitaltutors.com/11/training.php?pid=823&autoplay=1…
i loaded the marble earth asset in maya so it should be possible... the new maya file node is able to read uv tiles... its containing 1168 uvtiles each 2k... its baking all the texture to smaller resolution... maybe you could use this system to load it also in shader fx..? note: im able to paint on this monster asset in…
Both are working in 2017 here D: No error thrown in the listener ? Maybe somme issue with the mesh. I don't think i've protected my script against dead verts for instance, see monster post above. Did you try with 2 simple primitives for instance ? You can PM me a scene with the source/target objects if you want.
lol badger you got me! haha i switched up you and dom XD. But yes sc3 is the plan lets gogogogo! lol anyways, haha DOM awesome sc2 work XD @Progg: Thanks man! @bounchfx: haha sure. I'm quite fertile right now XD @Tea Monster: haha thanks man. Yeah zbrush is robust!